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	<title>Comments on: Clay Shirky: Second Life as the &#8220;try me&#8221; virus</title>
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	<link>http://www.ethanzuckerman.com/blog/2006/12/13/clay-shirky-second-life-as-the-try-me-virus/</link>
	<description>EthanZ's musings on Africa, media and international development</description>
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		<title>By: links for 2006-12-23 at This is really happening.</title>
		<link>http://www.ethanzuckerman.com/blog/2006/12/13/clay-shirky-second-life-as-the-try-me-virus/comment-page-1/#comment-102142</link>
		<dc:creator>links for 2006-12-23 at This is really happening.</dc:creator>
		<pubDate>Sat, 23 Dec 2006 02:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ethanzuckerman.com/blog/?p=1144#comment-102142</guid>
		<description>[...] …My heart’s in Accra » Clay Shirky: Second Life as the “try me” virus Talking sense about Second Life. (tags: secondlife) [...]</description>
		<content:encoded><![CDATA[<p>[...] …My heart’s in Accra » Clay Shirky: Second Life as the “try me” virus Talking sense about Second Life. (tags: secondlife) [...]</p>
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		<title>By: Ethan</title>
		<link>http://www.ethanzuckerman.com/blog/2006/12/13/clay-shirky-second-life-as-the-try-me-virus/comment-page-1/#comment-96803</link>
		<dc:creator>Ethan</dc:creator>
		<pubDate>Thu, 14 Dec 2006 12:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ethanzuckerman.com/blog/?p=1144#comment-96803</guid>
		<description>Afraid so, Angelo. SL just hasn&#039;t captured my imagination, and I have real concerns about the intellectual property model of a world run on a single proprietary platform. But my real concern has to do with the hype around the community and the near evangelical zeal a small group of SL people seem to feel about the world. Alas, we may have to wait to see each other in real life.</description>
		<content:encoded><![CDATA[<p>Afraid so, Angelo. SL just hasn&#8217;t captured my imagination, and I have real concerns about the intellectual property model of a world run on a single proprietary platform. But my real concern has to do with the hype around the community and the near evangelical zeal a small group of SL people seem to feel about the world. Alas, we may have to wait to see each other in real life.</p>
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		<title>By: Daniel</title>
		<link>http://www.ethanzuckerman.com/blog/2006/12/13/clay-shirky-second-life-as-the-try-me-virus/comment-page-1/#comment-96523</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 13 Dec 2006 21:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ethanzuckerman.com/blog/?p=1144#comment-96523</guid>
		<description>I&#039;ve not spent a huge amount of time in SL, but I&#039;m a one-time addict of both WoW and earlier (text-based) MOO systems...

For the people with the inclination (and technical know-how) to help build the world, MOOs are where it&#039;s at.  The world in World of Warcraft is not malleable, unless you&#039;re a Blizzard employee, so if your interest is in content creation, you&#039;re out of luck. 

But the builders are a relatively tiny number of people: most people want to go to the party, not help  host it.  And that&#039;s where places like WoW have places like SL beat hands down:  SL is a party where people go hang out and do... whatever.  If it&#039;s going to be anything more than an inconvenient form of chat, you either have to make your own fun, or find someone else who&#039;s built something cool to play with (or an engaging environment, or event, or social group, whatever.)  And since everyone&#039;s engaged in different activities, the world tends towards fragmentation: you either wind up with a MOO where nobody ever leaves the lobby, or lots of little separate isolated islands of activity.

In game-based worlds, there&#039;s already something cool to play with, and everyone you meet is engaged with it.  There&#039;s a reason to be in that world. Everyone you meet is in on that same reason.  So you need a much smaller number of people overall for the world to feel populated and real.  The backstory of the game helps too: when everything feeds into the same mythos it all feels much more solid and real.

And yet the social, &quot;community&quot; aspects are just as strong in the games as in the more respectable virtual worlds.  People still throw parties and stage events; the difference is there&#039;s a defined environment in which they can happen.   So really, all that SL offers that the games don&#039;t is the ability to create new objects for the world.  But that activity, while fun for those who know how to do it, doesn&#039;t actually happen inside the world. It&#039;s just coding.  (And I doubt it&#039;ll be very long until the game worlds pick up that capability as well.)

In a way, I&#039;m agreeing with ange: second life == real life.  But I already have a real life. Personally if I&#039;m going to have a second one online, I&#039;d rather it not reproduce all the aggravating parts of &lt;i&gt;actual&lt;/i&gt; real life, such as not knowing why I&#039;m there, or what I&#039;m supposed to do with it, or where the fun party is.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve not spent a huge amount of time in SL, but I&#8217;m a one-time addict of both WoW and earlier (text-based) MOO systems&#8230;</p>
<p>For the people with the inclination (and technical know-how) to help build the world, MOOs are where it&#8217;s at.  The world in World of Warcraft is not malleable, unless you&#8217;re a Blizzard employee, so if your interest is in content creation, you&#8217;re out of luck. </p>
<p>But the builders are a relatively tiny number of people: most people want to go to the party, not help  host it.  And that&#8217;s where places like WoW have places like SL beat hands down:  SL is a party where people go hang out and do&#8230; whatever.  If it&#8217;s going to be anything more than an inconvenient form of chat, you either have to make your own fun, or find someone else who&#8217;s built something cool to play with (or an engaging environment, or event, or social group, whatever.)  And since everyone&#8217;s engaged in different activities, the world tends towards fragmentation: you either wind up with a MOO where nobody ever leaves the lobby, or lots of little separate isolated islands of activity.</p>
<p>In game-based worlds, there&#8217;s already something cool to play with, and everyone you meet is engaged with it.  There&#8217;s a reason to be in that world. Everyone you meet is in on that same reason.  So you need a much smaller number of people overall for the world to feel populated and real.  The backstory of the game helps too: when everything feeds into the same mythos it all feels much more solid and real.</p>
<p>And yet the social, &#8220;community&#8221; aspects are just as strong in the games as in the more respectable virtual worlds.  People still throw parties and stage events; the difference is there&#8217;s a defined environment in which they can happen.   So really, all that SL offers that the games don&#8217;t is the ability to create new objects for the world.  But that activity, while fun for those who know how to do it, doesn&#8217;t actually happen inside the world. It&#8217;s just coding.  (And I doubt it&#8217;ll be very long until the game worlds pick up that capability as well.)</p>
<p>In a way, I&#8217;m agreeing with ange: second life == real life.  But I already have a real life. Personally if I&#8217;m going to have a second one online, I&#8217;d rather it not reproduce all the aggravating parts of <i>actual</i> real life, such as not knowing why I&#8217;m there, or what I&#8217;m supposed to do with it, or where the fun party is.</p>
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		<title>By: ange</title>
		<link>http://www.ethanzuckerman.com/blog/2006/12/13/clay-shirky-second-life-as-the-try-me-virus/comment-page-1/#comment-96414</link>
		<dc:creator>ange</dc:creator>
		<pubDate>Wed, 13 Dec 2006 19:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ethanzuckerman.com/blog/?p=1144#comment-96414</guid>
		<description>boohoo! still a secondlife basher :-( so i guess there&#039;s not going to be a small segment of gv 2006 at the ihv devoted to having it in secondlife at the berkman sandbox :(

and there was i waiting in incredible passion (read: built up-passion for the past couple of months), longing to check out your avatar and hug you in second life.

BTW... second life isn&#039;t a game.. and i know this might not mean much to skeptics.. but:

second life = real life

but then we agree to disagree ...

though i have to congratulate Prof. Nesson with taking CyberOne into secondlife :P</description>
		<content:encoded><![CDATA[<p>boohoo! still a secondlife basher :-( so i guess there&#8217;s not going to be a small segment of gv 2006 at the ihv devoted to having it in secondlife at the berkman sandbox :(</p>
<p>and there was i waiting in incredible passion (read: built up-passion for the past couple of months), longing to check out your avatar and hug you in second life.</p>
<p>BTW&#8230; second life isn&#8217;t a game.. and i know this might not mean much to skeptics.. but:</p>
<p>second life = real life</p>
<p>but then we agree to disagree &#8230;</p>
<p>though i have to congratulate Prof. Nesson with taking CyberOne into secondlife :P</p>
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